After the Jam


I made little changes after the Jam, I changed physics from Bullet to Godot and that solved the jitter with the player. Added a mesh library for the buildings and changed some internal functions. Next I'll work in these :

- Remove unused assets.

- Make the camera dependant on the scene instead of the player (for cutscenes).

- Add elements(earth, wind, fire and water) to attack and defense.

- Create objects that react to elements.

Files

godette-linux.zip 148 MB
Jun 16, 2022
godette-windows.zip 142 MB
Jun 16, 2022

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