After the Jam
Godette in Calakmul » Devlog
I made little changes after the Jam, I changed physics from Bullet to Godot and that solved the jitter with the player. Added a mesh library for the buildings and changed some internal functions. Next I'll work in these :
- Remove unused assets.
- Make the camera dependant on the scene instead of the player (for cutscenes).
- Add elements(earth, wind, fire and water) to attack and defense.
- Create objects that react to elements.
Files
godette-linux.zip 148 MB
Jun 16, 2022
godette-windows.zip 142 MB
Jun 16, 2022
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Godette in Calakmul
Entry for GoGodotJam3
More posts
- Still not much about evolutionJun 05, 2022
- Final uploadJun 05, 2022
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